Guest host Jonathan Drain returns in part two of the podcast to discuss authorship in roleplaying games.
Direct MP3 Download (right-click link and save).
Topics include Chekhov’s gun, how (and whether) a writer should Hide The Gun, and how both concepts affect RPG storylines. We also discuss puzzle design: which should come first, the Key or the Door? In other words, should the player be allowed to find the solution before they find the problem? It’s no surprise that our conclusion draws from famous fantasy tropes. Finally there’s exposition in sci-fi and fantasy worlds, or how to introduce gamers to a unique world without having characters robotically spout common knowledge for the player’s benefit.
All these questions answered — or not — and much, much more!
Thanks again to JD, the man who put the “D” in d20source.com. Jake will return next week, along with Susan, when we feature Game Arts, the Grandia and Lunar series.